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- 3/26/96 2:53 PM
-
- Ernie wrote:
-
- >>IOW, you cheat. I say that with a ;-), but there is at least a little
- <SNIP>
-
- Bingo!! In DIS VIS-SIM thats EXACTLY what we do. I think the mantra goes "If
- it looks good, do it!". We leave the accuracy stuff up to the "SAF" data
- collection & analysis guys. But we do some sim based design work that doesn't
- have multiple versions of the same database and we are VERY accurate in our
- collision detection.
-
- >>I'd agree that it isn't too hard to do low fidelity surface interaction.
- >>But I don't think animators would be satisfied with the results in most
- >>cases, and the climb up the quality slope is quite steep.
-
- Agreed. All I'm suggesting is that if "Low-Res" detection can be done in real
- time and "higher-res" in near real-time a 3D app like LW probably has a few
- cycles available for "good" detection. I believe there are a few animation
- apps that DO collision detection. I personally would take a couple minutes of
- rendering time increase ( over the course of all frames ) for such capability.
- Some might not. I'm in this for the fun though and my paycheck isn't
- influenced by rendering times.. ;+)
-
- P.S. Ernie, If you don't mind me asking how are you involved with DIS? And are
- you goung to the Environmental Representations Technical Working Group
- conference?
-
- dimitri
-
-